Management of Resources and Gaming Tokens Outside the Game

Blockchain games have changed their basic approach of “collect and sell” and moved towards uniqueness and complicity as player retention is no longer possible without innovations. At this point it is fair to say that blockchain gaming already has its own distinct history so now we can elaborate on the hype buildup which started just over a year ago, at the beginning of 2018. Blockchain gaming burst onto the scene in a time of curiosity and novelty, and as a result, many amateurs joined the fray. The earliest stages featured a lot of projects similar to what we see now with all the pre-sales and airdrops of confusing alpha and beta version of cryptogames. Then it sort of fizzled out as the bear market was eager to strengthen its position. Some cryptogames like Parsec Frontiers and Lordmancer II were extremely ambitious but ended up completely running out of funds and unable to continue development. Some happened to be dressed up scams the names of which you can easily google, but let’s just not focus on these ones since they are pathetic and not really worth our time. What we see now is a strong and competitive market where every blockchain game artfully fights for a player attention and is deeply committed to quality. The industry has finally stabilized and in some ways detoxed from immature figures which cast doubt on decentralized gaming in general.

The unique thing about cryptogames is that there is no such thing as strict compliance with one specific genre. Blockchain games learned how to make the best out of everything so the industry is fairly eclectic in its composition. The crypto component brought a bit of gamble and rush to all of them, plus, thanks to smart contracts, gaming has been able to establish itself as a decent and secure way to make money while spending leisure time. Modern mid-core strategies have also influenced decentralized gaming. Thus, Blockchain Cuties Universe, a multi-blockchain game based on TRON, Ethereum and EOS, in the process of developing its battles and tactics in a similar way to that of the Rise of Kingdoms and Vikings: War Of Clans — mobile games.

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