How close can a centralised company get to having blockchain properties (permissionless, immutable, censorship resistant, etc) without actually using blockchain?
We’ve seen both Ripple and TRON announce 100MM USD funds to invest into the blockchain gaming space. The interest and capital is here. How will the centralised incumbents respond? If both developers and players want to have a blockchain enabled world, they could go with a plethora of protocols that are being developed. But what if the incumbents decide to incorporate blockchain-like properties while maintaining their centrality. What does blockchain enable that the centralised incumbents cannot do within its technical and legal capacity? And can these incumbents get the same benefits without having to use blockchain? In this piece, I will compare properties of Steam’s centralised peer-to-peer game item marketplace with blockchain-based marketplaces for game assets such as RareBits and OpenSea, and discuss what centralised companies can do to become blockchain like without actually using blockchain.